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The Arrow
Joined: Dec 2006 Gender: Male  Posts: 14 Location: Vanishing Isle
|  | Auror Program « Thread Started on May 12, 2007, 9:40pm » | |
Celerum Auror Academy
Enrolling into the Auror program offered at Celerum is not a career choice to be taken lightly. An individual wishing to become and Auror is advised that this field of study is very demanding physically, mentally, emotionally, etc. Your entire being will be trained and even a small amount of time in the program can have lasting effects on an individual’s personality. It is advised that students are already of strong character before entering the program. The Auror Program is also a full semester longer than other degree plans with a total of 112 credit hours, so any students wishing to join should get comfortable on the island.
From the beginning, the course selection for Auror Students is different. The General Education has been tailored, eliminating the choice of an additional three extra curricular courses. Essentially, these three classes have been selected begin preparing you for the program. After a student has completed their General Education and still wishes to join the program, they will be tested of their knowledge and physical ability to make sure they’ll be able to handle the rigorousness of the career.
Once accepted into the program, the real course work begins. On top of the prescribed degree plan, Auror students will have monthly physical endurance testing, gym hours to clock in, and routine visits to the psychologist at the university’s Infirmary. The monthly endurance tests are conducted at random and at different times, in different weather conditions and on different terrain to actuarially judge a student’s ability to adapt to their surroundings and as a constant example of their talents. Each student in the program must clock ten full hours at the gym each week to the keep the body in a healthy working condition. Trust that the physical stamina required during the actual classes will be more intensive than these ten hours. The life of an Auror, even one in training, is emotionally difficult, thus each student will have regularly scheduled appointments with a psychologist for personal use. Skipping an appointment is not permitted.
Below are the prescribed courses for the Auror Program:
General Education: (Associates Degree = 48 credit hours) Herbology 101* Basic Defensive Spells 101 Introduction to Dark Creatures 101 Defence Against Dark Creatures 102 Handling Dark Creatures 103**
Basic Healing Magic 101
Basic Charms 101
Basic Potions 101 A History of Alchemy 101
Brief History of Muggles 101
History of U.S. Magical Government 101
Advanced Transfiguration 101
Total Classes: 12
Auror Program: (General Educations + 64 Additional Hours = 112)
Required Mediwizardry Courses: Damaging Spells 2510 Damaging Potions 2522
Required Magical Government and Law Courses: Basics in American Government 3500 U.S. Law 3501 U.S. Law 3502
Required Dark Arts Defense: Introduction to Aurors 1522 Brief History of Unforgivables 1525 Dueling Techniques I 1575** Dueling Techniques II 1576** Mechanics of Raids I 1523** Mechanics of Raids II 1524** Magical Objects in Dark Arts 1585 Criminal Psychology 1521**
+ Three Extra Curricular Courses to develop a specialty
Total Classes: 28
| A schoolmaster should have an atmosphere of awe, and walk wonderingly
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